Content:
(1) What is answer 1 to your EQ? Be specific in your answer and write it like a thesis statement.
A: An important aspect to the creation of an animation could be knowing the foundations of drawing.
(2) What possible evidence do you have to support this answer?
A: Drawing is pretty much the foundation of an animation. It always starts with basic sketches, even if its all computer-generated. With all animations and films, it should always be storyboarded so you have an outline of the story. Of course with storyboarding, since it is an outline, it doesn't need to be perfect drawings. It's just a rough sketch. However, drawing is always an important factor to making an animation. Without it, characters will look disporportional, props could be unrecognizable, and scenery will look like a bunch of random lines. Animation is about bring two dimensional pictures to life through movement and trying to make it look as realistic as possible. If animators never knew the basics of drawing, I really doubt their animations would pull people in to watch it.
(3) What source(s) did you find this evidence and/or answer?
A: My uncle talked to me a lot about how he's been drawing since he was 14 and how it really helps him when he's animating characters and adding designs to backgrounds. He told it its really crucial to know for animators because you want to make it as realistic as possible. You really need to know how to try different techniques and styles for the animation to get the picture how you want it.
Also, on a site, AIM (centre for animation and interactive media), it has multiple articles on the creation of animation and almost all include some type of drawing skill. Some is knowing the basic shapes to sketch characters, some could be knowing how to draw different mouth shapes to match the lip syncing, and there can also be drawing in-betweens.
Topic: Digital Animation EQ: What is the most important aspect to the creation of a digital animation?
Thursday, January 19, 2012
Monday, January 9, 2012
ESLR blog
So far I believe I have been an effective user of technology and an effective communicator.
Since this project started, I have really improved on my social skills. I have been talking to a lot of people about different things such as reference and service learning. I have learned to really be out there and talk to people if I want to get what I need. I had to talk to plenty of people to find service learning, eveen though it ended up becoming my independent task component instead. And I even meet with my uncle for the first time because of this project. I was able to visit him all the way in Irvine to accomplish the interviews I need, and even though I was unable to work with him at Blizzard, I got to see how he creates details for some of the characters.
I have also been an effective user of technology. I've seen so many examples of animations through videos and the making of films. I've used technology to help me with plenty of research as well as organizing all of it. I have read some books on the types of programs needed to make animations and even though I haven't obtained those programs yet, I will learn how to use those and make my very own animations soon.
Since this project started, I have really improved on my social skills. I have been talking to a lot of people about different things such as reference and service learning. I have learned to really be out there and talk to people if I want to get what I need. I had to talk to plenty of people to find service learning, eveen though it ended up becoming my independent task component instead. And I even meet with my uncle for the first time because of this project. I was able to visit him all the way in Irvine to accomplish the interviews I need, and even though I was unable to work with him at Blizzard, I got to see how he creates details for some of the characters.
I have also been an effective user of technology. I've seen so many examples of animations through videos and the making of films. I've used technology to help me with plenty of research as well as organizing all of it. I have read some books on the types of programs needed to make animations and even though I haven't obtained those programs yet, I will learn how to use those and make my very own animations soon.
Thursday, January 5, 2012
Science Fair Proposal
1. What is your hypothesis?
A: If the role-play video game genre is popular among both males and females, then the game will sell more compared to other games.
2. Identify the dependent (produced), independent (manipulated) and control variables in your hypothesis.
Dependent variable: the people I choose to ask
Independent variable:the genre the surveyors enjoy the most.
Controlled variable: The amount of people I ask.
3. What is the connection between your science fair project and your senior project EQ?
A: I believe that the genre of an animation is also crucial to an animation's success. The genre needs to be one that will interest most people so this project will help see which is more genre is more popular among the surveyors who take it.
4. How will you perform the experiment? Include the equipment you plan on using.
A: I will be making a survey to see which genre males and females like so I will give around 25 males and females to take the survey. I will be collecting all of the data and be putting it all on a spread sheet to compare.
5. Which category will your project be listed under?
Behavioral/ Social Science
Wednesday, January 4, 2012
Third Interview Questions
- What is the most important aspect to the creation of animations?
- Why do you think that is more important compared to the others?
- What other aspects do you think is important in the creation of animations?
- What steps are needed for an animation's creation?
- What requirements are needed in order to make an animation?
- On average, how long do you think it takes to make a full length movie?
- How much time do you think animators spend when working on a full length movie?
- What skills should these animators have to create an animation?
- what quality to do think stands out most in a successful animation?
- Do you believe that an animations style can have an affect on if it will be successful or not? (claymation, 3D, cut out)
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